Technology

Generative audio models built for control

The hard problem in AI audio is not generating sound - it is generating sound you can still edit. Everything we build starts from that constraint.

11fundamental sound parameters
52effects to shape every layer
4takes generated per prompt
~5sfrom text to playable sound

A model per element, not a blob

Top-down generators create a finished mix and try to split it apart afterwards. We train a separate model per sound family - the drums model learns only drums - so every element is born clean, as its own layer.

Drumsits own model
Bassits own model
Synthits own model
Keysits own model
FXits own model

one sound, eleven dimensions

11 fundamental sound parameters

The product of 2.5 years of research: every sound is reconstructed from 11 fundamental parameters. That representation is what makes real editing possible after generation - not just re-prompting and hoping.

MIDI-first, stems intact

Generation is MIDI-first and bottom-up. The notes, the stems, and the structure survive the process - so what you get is not a rendering of an idea, it is the idea, still open for you to change.

notes and stems survive generation

the export runs the same chain

A render chain worthy of release

Every sound you hear passes a mastering-grade render pipeline - normalization, resonance correction, dynamic EQ, limiting - and the export runs the same chain, so what you download matches what you auditioned.

Trained on licensed and public-domain sound

Our models are trained on licensed and public-domain sound libraries - built for creators, cleared for creating.

Licensed and public-domain libraries

Where it is heading: audio for the agent era

The engine is built to be called - text to sound over API and MCP, so creator suites, video and game tools, and AI agents can generate editable audio inside their own workflows. We are not a plugin; we plug into the most-used AI interfaces in the world.

For platforms & developers

We are not a plugin. We plug into the most-used AI interfaces in the world.

We are building toward text-to-sound over API and MCP - generative audio models that creator suites, video and game tools, and AI agents can call directly. If that is a future you are building too, we want to talk.

Talk to us